AUDREY LECUYER
ABOUT ME

I’ve been passionate about video games for as long as I can remember, but I never imagined I would one day create them. Being part of this industry feels like a dream come true. After a couple years exploring different programs, I discovered that level design is where my passion truly lies.
I'm someone who naturally tend to overthink, and in level design that has become one of my greatest strengths. I enjoy carefully considering player flow, spatial composition, readability, and environmental storytelling. Every detail matters, and I thrive on shaping spaces that guide the player intuitively while delivering a meaningful experience. I am especially drawn to levels that tell a story beyond the main narrative, spaces that evoke emotion, spark curiosity, and stay with the player.
Throughout my studies, I’ve built a reputation as someone reliable and collaborative. Even as an introvert, I often take on leadership roles in team projects, making sure communication stays clear, tasks stay on track, and everyone feels supported. I am always eager to learn and grow from every challenge.
What I love most about level design is the iterative process. I enjoy researching, gathering references, and building visual boards to explore ideas, as well as creating environments that tell a story through their design.